Arcanum - Magick Obsura

Thursday, April 16, 2009

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Tags: Arcanum Magick Obsura Game Cheats, Arcanum Magick Obsura Hints, Arcanum Magick Obsura Secrets

Arcanum - Magick Obsura

Cheat Codes:
------------
Submitted by: Peter
Email: chiefboat@hotmail.com

type in shift ctrl alt then a box comes up then ytpe in box 200
(the number)character points then press enter you can type this
cheat as many times as you like for arcanum full version and the
demo.


Cheat:
------
Submitted by: nightraider

Your main objective can be seen in the load/save screen. Other
objectives are not relevant to the main one.

Some of the locations I didn't discover yet, so it is up to you.
Since this game covers huge playing area, and the maximum level
is 50 (after 50, you don't receive any more points), I highly
suggest to build WP up to fifteen and learn teletransportation
spell to save more time, or you prefer to walk. Here are the map
coordinates for the Arcanum Continent.


STONEWALL RANGE:
----------------
Torin Quarry W1420, S1100
Torgs Altar W1214, S1139
Crash Site W1452, S1292
Arbalahs House
W1453, S1304
Shrouded Hills
W1409, S1306
Simon Fahrkus- Shack
W1452, S1326
Black Root W1097, S1442
Wolfs Cave W1230, S1532
Liams Workshop
W1181, S1466
Ancient Maze W1368, S1585
Tarant W937, S1027
Derholm
W1238, S1652
Razor Points W1503, S1771
Hardins Pass W1289, S712
Stone Cutter Clan W1342, S887
Wheel Clan W954, S667
Still Water W1191, S754
The Black Mountain Mines W1308, S755


MORBIHAN PLAINS:
----------------
Ancient Temple
W775, S917
Vooriden W871, S1191
Elven Ruins W712, S1022
Forbidden Pit W833, S1032
Kree W635, S1203
Ashbury
W506, S987
Ancient Shipwreck W500, S891
The Lair of Bellerogrim W769, S839


ISLE OF DESPAIR:
----------------
Shades Beach W374, S826
The Women's Camp W268, S823
The home of Maximilian
W321, S837


GLIMMERING FOREST:
------------------
Falcon's Ache W1327, S562
Quintarr W1546, S657
Small Pond W1596, S881
Small Camp W1262, S477
T\'sen Ang W1507, S297
Secret Village W1320, S181
The Poachers Camp W1207, S275
The Bedokaan Village W1179, S315


GREY MOUNTAINS:
---------------
Kerlin's Altair W883, S423
The Bog
W1077, S514
Strange Pond W620, S526


LEFT CONTINENT:
---------------
Broken Cathedral W1630, S1206
The Old Lagoon
W1694, S1320
The Cold Place
W1612, S1414
Rosen borough
W1749, S1514
Bold\'s Altar W1626, S1635
Caladon
W1606, S1828


Small Money Trick:
------------------
Once you reach Tarant go to Madam Lil', don't pay for the girl and
she'll give u a quest as payment for a "short time". Complete the
quest and talk to her again and ask for a girl but don't pay. She'll
ask u to collect from a costumer, a door man. SAVE YOUR GAME. Find
the man, talk to him, tell him that u're collecting the money.
Whatever u do don't agree that you'll be back in 5 days WITHOUT
taking the 200 coins OK. Take the 200 FOR NOW and u'll get the 200
in 5 days. BUT talk to him again in the same way(OVER AND OVER,
until you have the money that u want). It's just 200 but, it's big
help for now.


Liams Workshop:
---------------
When you go to close the gate, don't. You can go from level 12 to 30 in a
couple of hours of just killing the creatures that come out of the gate.
There is a limit to how many come out though. This makes the rest of the
game much easier if you are just in it for the story anyway.


Use Harm Spell:
---------------
I also found that harm is a beautiful spell at higher levels - you can
just keep ripping on the enemy with it, and after 3 or 4 hits, even some
tough opponents crumble (all for only 20 mana.) Combined with a high dex,
you can barrage opponents and quickly turn the tide of any fight.


Learn How to Pick Locks:
------------------------
I found a way to never worry about money again. Learn how to pick
locks. You can go to lots of different shops (Shrouded hills for
example) pick the locks (a set of lockpicks/auto skeleton key make
a big difference) to their back rooms and then the one on the chest/
barrel/crate. All of the items they have for sale are inside those
chests. Find the stuff that sells for a big price and sell their
own stuff back to them until they're broke. They get a new supply
of money every day. Save the game next to the door before you pick
it in case the lock jams or they get pissed and attack. This trick
won't work in all shops but it works in enough of them.


Cave items:
-----------
Try using the cave as a hideout. Nothing respawns or disappears there. It has
three barrels you can enter, one junk pile, and a bed.


Powerful mage:
--------------
Use the following trick to become a very powerful mage early in the game. First,
pickpocket Rizzei and acquire a least 10,000 gold. Then, wait by the wise woman
until you get a Dark Helm, Arcane Robes, and an Arcane Staff. Note: Only the
Dark Helm is required for this trick, and it will give you a 100% evil alignment.
Then, place the Dark Helm on and off until your Magical Alignment is 100, then
leave it on. All magical items, armor, and spells will now be at maximum, and
will give you the highest attack defense and damage possible for the item. Thus,
the Arcane Robes (which provide more protection than any other arcane armor)
and the Arcane Staff (which has 80 free mana) are used. After this, you may
kill her and take her money (which should total over 50,000 gold). Then, wait
by another wise woman until you get two Arcane Rings, Enchanted War Boots, an
Arcane Helmet, Arcane Gauntlets and if desired, an Arcane Great Sword and
Arcane Shield. You can do all of this before finding out about the telegram
and should total about 100 defense and a 35 attack if you put a point into
melee.


Easy items:
-----------
After you receive the dynamite at the beginning of the game in the cave
to the north of the crash site and reach Shrouded Hills, go to the
blacksmith's shop. Wait until he goes to sleep. Follow him into his
room, and make sure Nijel stays outside near the anvil. Save the game.
Pick pocket the room key from the blacksmith. If you fail, reload the
game. You can do this with 0 Pickpocketing skill because he is asleep.
Then, place the dynamite near his bed and run out the door near the anvil.
When it explodes killing him and breaking open the barrel of his wares,
take anything needed such as armor, weapons, or bullets, and the
blacksmith's hammer. Note: Make sure to rest in the blacksmith's room
for 24 hours or the guards will kill you.


Race recommendations:
---------------------
If you want a thief, then choose a half-ogre feral child. All you need
if a Potion Of Intelligence. A good maker of things is a Half-Orc idiot
savant. Note: You will not be able to do some quests as you will not
have the intelligence, or be too sickly. Never choose an elf or a dwarf
as they are not the best for most things. For example, an elf has low
Constitution and a wizard requires lots of Constitution.


Duplicate items:
----------------
Note: To do this you must go to anything that can hold items (a rubbish
bin, etc.). This example will use gold. Use the "Take All" button to empty
the bin out, then get the gold and send more than half of it to the bin.
For example, if you have 50 gold, send at least 26 gold pieces or it will
not duplicate. Once it is in the bin there should be 26 pieces in the bin,
and 24 in your inventory. Once done, drag the gold from your inventory to
the bin, but do not send it over completely. Make sure that the window
where you can choose how much gold you want to put in the bin is up and
that the number reads "0". While that window is up, click the "Take All"
button and take all the gold from the bin. Your gold count should go back
up to "50" in the number box to the side of the inventory. Then, select
the "Choose All" button on the gold window. If done correctly, the number
should read "24". Send the gold over to the bin and the number should now
read "74" instead of "50". The item will not appear in your inventory until
you close the bin and re-open the bin or go to your inventory.
You can do this as many times as desired. The items that this trick works
with are Gold, Bullets, Fuel, Batteries, and Arrows.


Easy identification:
--------------------
Put one or two points into Pickpocketing and save the game at Rizzettes in
Shrouded Hills. Pickpocket the key from Rizzette and sell him any item that
is not identified. Go to his room to the chest by the bed. Open it and take
out the item. It should now be identified.


Keep multiple summoned creature:
--------------------------------
Wait until you are over level 15. Summon any desired creature, then cast the
level 15 magic reflection shield on the summoned creature. Delete the creature,
then the shield. You will get to keep the creature until it dies. Repeat to
build a group of permanent summoned creature. Note: The game may slow and
crash if too many summoned creatures are kept.


Easy money:
-----------
In Tarant while on the second quest that Madam Lil gives you, when talking to
Mr. Langley say that Madam Lil sent you. Then, choose either response (other
than bye), then the one that begins with "[Menacing]", then say that you do
not trust him, and finally choose "Okay [you take the coin] but I'll be back
for the rest". After you are done, repeat this as many times as needed for
free money.
Wait outside the wise woman's location in either Ashbury or Shrouded Hills
until they have a large sum of money. Kill them and take the money. Make sure
to leave one alive so you have someone that can identify your items.
Become a good pickpocket, then steal the key from Rizzette after dark.
Note: Sneak into his room with him. Sell Rizzette either the camera or a
clock part, then go into his room and steal the item back. Repeat this as
many times as desired. Then, go to the Inn and ask the Innkeeper for a
week's stay. Continue to sell Rizzette the item, steal it back, and sleep
in the INN for the night. Rizzette will have a new supply of money every day.


Bangellian Sword:
-----------------
The coordinates of the Bangellian Deeps and the Bangellian Sword are W1180,
S289. The Bangellian Sword is very strong. The monsters in the dungeon are
Pyro Rats, some undead, Hell Beasts, a cursed Paladin, and Paladin Slaves.


Dark Helm perm magical aptitude and evil:
-----------------------------------------
The +magical aptitude bonus and -alignment penalties of the Dark Helm are
cumulative, and remain even after removing the helm. Not so good if you want
a temporary adjustment, but excellent if you're trying to either max your
magical aptitude or bottom out your alignment.


Shrouded Hills money trick:
---------------------------
When you create a character, distribute some skill points into lockpicking, and
buy some lockpicks. Now, when you play through the first area and get to Shrouded
Hills, find the locations of the stores. Then, sleep until evening, and sleep a
few more hours until everyone else is sleep (ie. 2 more hours). Then, go to stores
and pick the locks to enter. Be careful not to let the guards see you doing this.
(You can enter from windows, in order to avoid guards.) In each store, there should
be a locked container, pick it and you'll see the store's contents. You can take
all the expensive items, and then sell them back to the store. Usually, everything
is restocked after a day, or when you leave the town and return.


Easy, easy money:
-----------------
Get one point in pick-pocketing. Pick the key from the Exotic Goods store-keeper
in Shrouded Hills. Sell him what ever he gives you the most money for, like the
camera. Then walk into his backroom with the key. Open the chest and get the stuff
back that you sold him, get some more stuff if you like the other stuff in there.
Go back to the store keeper and sell the stuff to him again. Keep ding this until
he runs out of money. Sleep for 1 day and then he'll have money again. It's so
easy, it's almost like a cheat.


Second ending:
--------------
To get a "bad" ending in "Arcanum", just agree to all that rubbish the final boss
tells you. Say it would be nice to destroy the whole world, etc. Then, go with him
and kill everybody he wants you to kill. You'll get a different ending.