Saturday, June 13, 2009


Tags: Prototype Cheat Codes, Prototype Hints

Prototype  Unlock Body Surfing: --------------------  Select "Extras" from the Main Menu and go to "Cheats"  Right, Right, Left, Down, Up, Up, Up, Down - Unlock Body Surf Ability.    Gameinfo: --------- In Prototype, players take control of Alex Mercer – a dark, genetically  mutated shape-shifter with no memory of his past, hell-bent on solving  the mystery of his existence as he tears through a densely populated New York City moving with Parkour-style fluidity and consuming anything that gets in his way.   Deceive or Destroy gameplay allows gamers the choice to either blend in  with the population and covertly progress through the story, or fully  unleash Alex’s powers, and move through New York City like a walking  slaughterhouse, taking control of military vehicles, and causing  destruction at every turn.

Fallout Tactics Brotherhood of Steel

Tags: Fallout Tactics Brotherhood of Steel Cheat Codes, Fallout Tactics Brotherhood of Steel Hints

Fallout Tactics - Brotherhood of Steel

Cheat Codes:
Submitted by: jens lohse

1000 Extra Dollars to Start:
When you start a new game select "Create" for your character. Use one
of your tags on traps. When you start the game you will have three Anti-
Personal mines and a Genric Dorr Charge like device. After finishing the
first level go to the military base you can sell these for just over
1000 dollars.

30000 Ring Pulls:
When you get the random encounter "Brahmin Poker" sneak up on them with
your best two guys. Right click on them until you have killed them all
after this simply click on the table and you will find about 30000 Ring

Credit comments:
Hold [Shift] during the credit sequence to hear comments from the development
team. Hold [Alt] during the credit sequence to see another funny feature.

Hint: Duplication:
Find a new town/site on the map when you travel (for example, Pitch Black,
Merchant, Trader, Gas Station, etc.). When you first get there, you can look
around and trade. Before you leave, drop everything you are caring on the
ground. Leave with nothing, then return. Every time you return the items you
dropped will be there. This also works with vehicles.

When you have a random encounter, leave some of your items on the ground for
that encounter, then leave. Return to that random encounter location, and
you will find that your items are still there. Pick up all your things, leave,
return, and your items will still be there. You can keep doing this until you
have your fill of whatever you want. Note: This must be done just as you first
enter the level. Otherwise you will not be able to return to find your items.

Hint: Editing characters:
This cheat requires the character editor from After
installing the editor go into the entity editor section and open this location:
\14 Degrees East\FalloutTactics\core\entities\Special\prefab. Open prefab1 and
edit it as desired. After you are done, save the file. Begin a new game and
your created character will take the place of max the first created character
that you can select.

Use this to open doors when you don't know what may be lurking behind them.
Make sure you pick the lock or use a key on the door first if you have to.
Lay one guy down, and move him right up to the door. Put another guy in the
kneeling position, and move him behind the guy laying down. Stand a guy up
and move him behind the guy kneeling down. Now you have three guys ready to
fire through the doorway once you open it. Put everybody on "agressive" mode,
your guns on burst, and use the guy laying down to open the door. anything
in the immediate line of sight turns into a bloody mess. Raider bosses die
quick this way.

Extra money:
Go to the recruiter in a Brotherhood of Steel base, recruit team members,
exit the recruit screen, take the armor off the new character(s), and give
them to your squad leader. Return to the recruiter and remove the new
recruit(s). You can then get different new recruits for more suits of
armor. After you leave the recruiter, the recruits you removed will reset -
allowing you to get their armor again. Repeat this until you have as many
suits as you can carry and still walk. Go to the quartermaster and sell
the armor. Repeat this until you have as much money as needed.

Unlimited cash:
You must have a skill of 100% of gambling. After a few mission or two,
gamble will be available to you in the BOS. You can purchase whole of the
shopkeeper items. Select the items you wanted and then click gamble until
you purchases the goods, you need't put money on it. It prove a lot when
you are building a squad.

Golden Cheat:
At the character menu name your character HIGHWAYMEN then on optinol
character skill choose Doctor, First Aid, and Small Guns At the first
level not only will you have a first aid doctors kit and extra stimpacks.
But you will have a Scout Car Waiting for you at the bridge.

Free Bartering:
When you are going to barter with some one you can get it for free. When
you get a character to the bartering screen, put in something of his and
DON'T put anything of yours in. Click the barter button over, and over
again until he gives it to you. (Note: It's best if have somebody with
high bartering skills. Also if the object has a very high worth you'll
have to click many many times)

Free reloads:
In turn based combat, you can get free reloads instead of using two action
points. Keep the weapon you are using in one weapon slot and keep the other
slot empty. When you need to reload the weapon, drag the weapon into the
other slot. It will automatically reload the weapon as though you had
dropped it from your inventory, only it will not cost any action points.
This will enable you to fire continuously without spending action points
on a reload.

Free Action Points:
While in turn based mode all you have to do is spend all but one action
point then quicksave it, then quickload it. You will get all the action
points back for the character and can go on doing this until combat ends.

Hint Run while encumbered:
Submitted by: slav

When your character is encumbered,point him to walk to somewhere you want
to go and quicksave the game,then quickload the game and he will be running.

Springfield mission:
Note: This procedure involves editing a game file; create a backup copy of
the file before proceeding. Use a text editor to edit the "bos.cfg" file
in the "\14 degrees east\fallout tactics\core" directory.
Find the "{misc.bonusMission} = {false}" line. Change "{false}" to "{true}".
Start the game. The Springfield mission follows the Quincy mission.

Free Fusion Cell ammunition:
In Peoria, set the game to "Easy" mode, and fight the insects in what manner
you see fit. When your squad reaches the first room with laser turrets, arm
them with only melee weapons (preferably monkey wrenches, diamond tipped spears,
microsledges, or whatever else is available). Have half your squad surround
each turret. You should definitely have Stoma in your group. Also make sure
that everyone has a relatively decent melee weapon skill. It is not necessary
but is helpful. If everyone surrounds the turrets correctly (in the first
room with them;
for the other individual turrets at the ends of halls, etc.,
use all squadmates), and they all attack on targeted mode, set to either CPU
or sensor, you can destroy the turrets in about ten minutes with no loss of
life or heavy damage. If done correctly, the turrets will explode after awhile.
Each contains roughly 600 to 630 Fusion Cells. By the end of the mission, if
such maneuvers are carried out, you will have several thousand Energy Cells
for later missions. Note: Do not try this in the Brahmin Armor Special

Extra Strength and HP:
If you have any Bullhorn Traps, put one in each character's weapon slot. Each
character will have a strength of 12, greater carry weight, and an enormous
amount of HP. At first, your character will start to bleed and appear almost
dead. However, this is because the character's original HP level is much lower
than the maximum. Also, in the character screen, the character will appear to
have a Buffout addiction. This does not seem to have any affect, and it
disappears as soon as you remove the Bullhorn Trap.

PIP-boy random encounter:
The location of the PIP-boy random encounter is three squares north of Bunker
Beta and then seventeen or eighteen squares west.

For Demo version: Unlimited Action Points:
Get down to 1 Action Point in turn-based mode. Qucksave, then quickload the
game. All Action Points will be restored for that character.

Trap of DOOM:
When you finish your first quest go to the brotherhood of steels shop buy an
bull horn trap, equip it in your second weapon slot and your stats should be
12 strength, 78251 (or 7825183, can't see) in small guns and 7825183 health.
if you do this your'll taking the fun out of the game.

Increase Weapon Skills while Driving:
To avoid getting a penalty to your weapons skills and upgrading it instead
while driving, set all your squad members to the prone posistion and make
them crawl into the vehicle.

Fallout 3 The Pitt

Fallout 3 - The Pitt

Submitted by: RM

Achievements are unlocked by accomplishing the listed task and will
give you the listed number of gamer points. If you have an X-Box 360
gamertag, you can log in using this same gamertag and the gamerpoints/
achievements will count the same as if you were playing the 360 version/
any other X-Box 360 game.

Achievement How to unlock
Free Labor (40) - Completed "Free Labor".
Into The Pitt (20) - Completed "Into The Pitt".
Mill Worker (20) - Found All 100 Steel Ingots.
Unsafe Working Conditions (20) - Completed "Unsafe Working Conditions".

The Infiltrator:
This is a unique high-powered sniper rifle. Defeat the final challenger
in the Arena, then search his body to obtain it.

Fallout 3 Operation Anchorage

Tags: Fallout 3 Operation Anchorage Cheat Codes, Fallout 3 Operation Anchorage Hints

Fallout 3 - Operation Anchorage

Get all weapons:
Submitted by: RM

To get all of the 5 gear kits, simply drop the weapons of your existing
kit on the ground before talking to the quartermaster. Usually he will
take back the items from your previous kit and give you your new one,
however since they are on the ground he can't. You will receive your
new weapons and get to keep your old ones.

Achievements are unlocked by accomplishing the listed task and will
give you the listed number of gamer points. If you have an X-Box 360
gamertag, you can log in using this same gamertag and the gamerpoints/
achievements will count the same as if you were playing the 360 version/
any other X-Box 360 game.

Achievement How to unlock
Aiding the Outcasts (20 points) - Completed "Aiding the Outcasts".
Operation: Anchorage (40 points) - Completed "Operation: Anchorage".
Paving the Way (20 points) - Completed "Paving the Way".
The Guns of Anchorage (20 points) - Completed "The Guns of Anchorage".

Fallout 3 Itemcodeslist

Tags: Fallout 3 Itemcodeslist Cheat Codes, Fallout 3 Itemcodeslist Hints

Fallout 3 - Itemcodeslist

Comprehensive list of items for the additem and addspell cheats.

7E474 Stealth Boy Invis Spell
7D4F3 Poison Immunity
5E2AD Nectar Withdrawal
67572 Head Crippled
63100 Unarmed Boost
630FF Speech Boost
630FE Sneak Boost
630FD Small Guns Boost
630FC Science Boost
630FB Repair Boost
630FA Melee Weapons Boost
630F9 Medicine Boost
630F8 Lockpick Boost
630F6 Explosives Boost
630F5 Energy Weapons Boost
630F4 Big Guns Boost
630F3 Barter Boost
630F2 Luck Boost
630F1 Agility Boost
630F0 Intelligence Boost
630E8 Charisma Boost
630E7 Endurance Boost
630E6 Perception Boost
630E5 Strength Boost
1DEA8 More Burning
C9CF5 Ultrajet Withdrawal
C34D1 Good Luck
C2527 Ant Senses
C2526 Ant Strength
C0548 Galaxy News Broadcast Effect
BDA30 Disintegration
77641 Bloody Mess
1E004 Mesmetron Migraine
BD074 Sawbones' Precision
B878F Purified Water
B7CC9 Immune to Fire
A73D7 Burning Explosion
A5F27 Improved Speech
A5F26 Improved Science
A5F25 Improved Repair
A5F24 Improved Medicine
A5F23 Improved Barter
A5F22 Improved Speech
A5F21 Improved Barter
A5F20 Improved Repair
A5F1F Improved Science
A5F1E Improved Medicine
61DE1 BurningNormalSkin
60C12 BurningNormal
5C6C3 Disintegration
5C6B9 Sharpshooter
5B148 EMP Disable
5B141 Atomization
45656 Bad Water
44AF6 Imolation
9ADE8 Rad Poisoning
9ADE7 Qtm. Cola Withdrawal
99831 Size Matters (3)
99830 Size Matters (2)
9982F Size Matters (1)
94EC3 Kamikaze
94EC0 Finesse (1)
94EBE Night Person
92C48 Gooification
8AF5C Stealth Shield
7B201 Ninja
7B200 Action Girl
79AE3 Bloody Mess
7778B Daddy's Girl (3)
7778A Daddy's Girl (2)
77789 Daddy's Girl (1)
6F5A2 Rad. Limb Healing
6F5A1 Wasteland Survival Assistant
6F5A0 Smart Wasteland Survival Assistant
6F59F Tough Wasteland Survival Assistant
6F59E Sly Wasteland Survival Assistant
6F59D Snide Wasteland Survival Assistant
6F59C Wasteland Survival Expert
6F59B Smart Wasteland Survival Expert
6F59A Tough Wasteland Survival Expert
6F599 Sly Wasteland Survival Expert
6F598 Snide Wasteland Survival Expert
6F597 Wasteland Survival Guru
6F596 Smart Wasteland Survival Guru
6F595 Tough Wasteland Survival Guru
6F594 Sly Wasteland Survival Guru
6F593 Snide Wasteland Survival Guru
6F592 Better Rivet City Prices
6F590 Barkskin
6E770 Radiation Resistance
6CABE Suit Med-X
6B20E Poison
6B20B Paralyzing Palm
6AA60 Alcohol Withdrawal
6533A Concussion
62697 Well Rested
62696 Well Rested
6191A Radiation Burst
617BE Radiation Healing
617BD Radiation Resistance
60C16 Immune to Radiation
5876C WaterBreathing
3E616 Enclave Eyebot Broadcast
2AE29 Med-X Withdrawal
4D844 Poison
4D843 Poison
44CA5 Scoundrel (1)
44CA4 Nerd Rage!
44CA3 Impartial Mediation
44CA2 Scoundrel (3)
44CA1 Scoundrel (2)
44951 Gun Nut (3)
44950 Gun Nut (2)
4494F Gun Nut (1)
4494D Daddy's Boy (3)
4494C Daddy's Boy (2)
4494B Daddy's Boy (1)
4494A Little Leaguer (3)
44949 Little Leaguer (2)
448E2 Fatal Rad Poison.
33067 Jet Withdrawal
33066 Buffout Withdrawal
33064 Psycho Withdrawal
33063 Mentats Withdrawal
32DF0 Deadly Rad Poison.
32DEF Adv. Rad Poison.
32DEE Minor Rad Poison.
32DED Crit. Rad Poison.
31DA2 Iron Fist (3)
31DA1 Iron Fist (2)
31DA0 Iron Fist (1)
31D9F Little Leaguer (1)
31D9B Thief (3)
31D95 Thief (2)
31D94 Solar Powered
31D92 Thief (1)
31D90 Action Boy
31D8D Cyborg
31D8C Silent Running
31D8B Life Giver (3)
31D8A Life Giver (2)
31D88 Life Giver (1)
31D85 Rad Resistance
31D7D Toughness
147 Average Water
20D77 Terrible Water
20D76 Lethal Water
20517 Good Water

7C109 ChildBlastoffHelmet
74952 Wasteland Scout Hat
74950 Ragamuffin Tophat
7494C Blast Off Helmet
7401C Ledoux's Hockey Mask
73FEC Three Dog's Head Wrap
70877 Linden's Outcast Power Armor
6C587 Armored Vault 101 Jumpsuit
CB60F Pre-War Parkstroller Outfit
CB60E Sleepwear
CB60D Pre-War Casualwear
CB60C Power-Suit Armor
CB60B Merc Cruiser Outfit
CB60A Merc Grunt Outfit
CB609 Wasteland Legend Outfit
CB606 Merc Charmer Outfit
CB605 All-Purpose Science Suit
CB604 Hat of the People
CB603 Dirty Chinese Jumpsuit
CB600 Pyro Helmet
CB5FF Highway Scar Armor
CB5FE Hand-Me-Down Raider Armor
CB5FD The Devil's Pigtails
CB5FC Sharp-Dressed Raider's Armor
CB5FB Composite Recon Helmet
CB5FA Composite Recon Armor
CB5F8 "Robo-Thor" Helmet
CB5F7 Apocalypse Gladiator Helmet
CB5F6 Apocalypse Gladiator Armor
CB5F5 Road Rascal Leather Armor
CB5F4 Enclave Shocktrooper Helmet
CB5F3 Enclave Shocktrooper Armor
CB5F2 Talon Combat Armor
CB5F1 Talon Combat Helmet
CB5F0 Shellshocked Combat Helmet
CB5EF Shellshocked Combat Armor
CB54B Lucky Shades
CB549 Explorer's Gear
CB544 Commando Armor
CB543 Defender Armor
CAFBE Vault 77 Jumpsuit
C942D Oasis Exile Hood
C8E07 Naughty Nightwear
C7C54 Wanderer's Leather Armor
C7C4E Torcher's Mask
C72FB Takoma Park Little Leaguer Cap
C71E1 The Surgeon's Lab Coat
C5D34 Merc Cruiser Outfit
C24F9 Lesko's Lab Coat
C111A Makeshift Gas Mask
C09D4 Environment Suit
BF6FD Handyman Jumpsuit
B17A0 Crow's Eyebot Helmet
B1056 Grimy Pre-War Businesswear
A3045 Merc Grunt Outfit
83C5C Vance's Longcoat Outfit
74336 Head Wrap
74335 Head Wrap
74334 Head Wrap
74296 Head Wrap
73D57 Bandana
66C74 Leather Armor
66C73 Power Armor
66C72 Leather Armor
66C71 Dirty Pre-War Spring Outfit
61D98 Tunnel Snake Outfit
5DC82 GlassesReadingChild
5BB70 Dirty Pre-War Parkstroller Outfit
5BB6F Dirty Pre-War Relaxedwear
5BB66 Pre-War Parkstroller Outfit
5BB63 Pre-War Relaxedwear
5A6CB Poplar's Hood
5A6CA Maple's Garb
3E591 Surgical Mask
23B62 Enclave Power Armor
1C295 Tinted Reading Glasses
B75E2 Party HatStanley
B73F3 Vault 92 Jumpsuit
B73F2 Vault 106 Jumpsuit
B73F1 Vault 108 Jumpsuit
B0278 Talon Combat Helmet
ACDA4 Three Dog's Glasses
ABBE2 Pre-War Outfit and Watch
AB491 Police Hat
A6F78 T-51b Power Helmet
A6F77 T-51b Power Armor
A6F76 Talon Combat Armor
7CFF0 BirthSkirt
5C682 Dirty Pre-War Businesswear
5B6EB Tenpenny Security Helmet
5B6EA Blast Off Pajamas
5B6E8 Raider Blastmaster Helmet
28FFA Ballcap with Glasses
28FF9 Pre-War Baseball Cap
28FF8 Kid's Party Hat
23030 Ranger Battle Armor
9B18A Oasis Druid Hood
9B189 Stormchaser Hat
9B188 Biker Goggles
9B186 Motorcycle Helmet
9B185 Kid's Ballcap with Glasses
96CB7 Tenpenny's Suit
8F775 Boogeyman's Hood
8F571 Tesla Armor
8C83C Merc Veteran Outfit
8A6DD Button's Wig
89B52 Underwear
87274 Elder Lyons' Robe
854CF Brotherhood Scribe Robe
8198C Pre-War Outfit and Watch
7C17D Shady Hat
7C17C Modified Utility Jumpsuit
79F09 Dad's Wasteland Outfit
78648 Roving Trader Hat
78647 Enclave Officer Hat
78646 Chinese Commando Hat
78645 Raider Wastehound Helmet
78644 Raider Arclight Helmet
78643 Kid's Murray the Mole Hat
7836E Prototype Medic Power Armor
75203 Brotherhood Power Helmet
75201 Brotherhood Power Armor
6B467 Mysterious Stranger Hat
6B465 Tesla Helmet
6B464 Tesla Armor
6696D Mysterious Stranger Outfit
645ED Outcast Recon Helmet
645EC Outcast Recon Armor
61A73 Lyons' Pride Power Armor
61A72 Army Power Armor
60C72 Outcast Power Helmet
60C70 Outcast Power Armor
5C9A1 Tortiseshell Glasses
5C9A0 Doctor Li's Glasses
5C99F Sunglasses
3E54A Regulator Duster
2D11B MacCready's Helmet
5157E Colonel Autumn's Uniform
50E44 Party Hat
4E6A0 Eyebot Helmet
4445B Lincoln's Hat
4443E Enclave Power Armor
425BA Vault 101 Utility Jumpsuit
2F563 Slave Collar
1B5BD Enclave Scientist Outfit
3D1FE Slave Collar
34126 Eulogy Jones' Hat
34124 Merc Adventurer Outfit
34123 Merc Troublemaker Outfit
34122 Merc Charmer Outfit
34121 Armored Vault 101 Jumpsuit
34120 The Mechanist's Helmet
3411F The AntAgonizer's Helmet
3411E The Mechanist's Costume
3411D The AntAgonizer's Costume
3411C Vault 101 Security Helmet
3411B Red Racer Jumpsuit
3411A RobCo Jumpsuit
34119 Tenpenny Security Uniform
34105 Ranger Battle Helmet
340FF Wasteland Surgeon Outfit
340FE Wasteland Doctor Fatigues
340FD Eyeglasses
340FC Pint-Sized Slasher Mask
340FB Athlete of the Wastes Outfit
340FA Wasteland Scout Uniform
340F9 Junior Officer Outfit
340F8 Ragamuffin Outfit
340F2 Vault 101 Child's Jumpsuit
340EF Vault 112 Jumpsuit
340ED Vault 87 Jumpsuit
340EB Red's Bandana
340EA Red's Jumpsuit
340E9 Oasis Villager Robe
340E8 Oasis Robe
340E7 Mayor MacCready's Outfit
340E6 Sexy Sleepwear
340E4 Kid's Cave Rat Outfit
340E1 Kid's Police Hat
340DE Enclave Officer Uniform
340DA Doctor Li's Outfit
340D9 Scientist Outfit
340D7 Lab Technician Outfit
340D3 Dirty Chinese Jumpsuit
340D2 Chinese Jumpsuit
340D1 Dirty Pre-War Spring Outfit
340D0 Pre-War Spring Outfit
340CF Dirty Pre-War Casualwear
340CD Pre-War Bonnet
340C8 Pre-War Hat
340C4 Dirty Pre-War Kid's Outfit
340C3 Pre-War Kid's Outfit
340C1 Kid's Baseball Cap
33598 Hockey Mask
33080 Metal Helmet
3307F Metal Armor
3307E Raider Blastmaster Armor
3307D Raider Badlands Armor
3307C Raider Sadist Armor
3307A Advanced Radiation Suit
33078 Radiation Suit
3064D Recon Armor
2DD80 Sheriff's Hat
2DC05 Leather Armor
2B385 Roving Trader Outfit
28EAD Recon Armor Helmet
25B83 Pip-Boy Glove
25083 Power Armor
239CC Rivet City Security Uniform
239CB Rivet City Security Helmet
236D8 Pip-Boy 3000
20432 Raider Psycho-Tic Helmet
2042F Raider Painspike Armor
2042E Tunnel Snake Outfit
20429 Sheriff's Duster
20426 Combat Helmet
20423 Leather Armor
20420 Combat Armor
1EA6D Pre-War Casualwear
1DC1C Ghoul Mask
1CBDD Vault 101 Security Armor
1CBDC Vault Lab Uniform
1BA00 Wasteland Wanderer Outfit
18DE5 Brahmin-Skin Outfit
15038 Pip-Boy 3000
14E13 Power Armor
14C08 Power Helmet

C5634 Wasteland Survival Guide
BACFE Paradise Lost
6A80C Duck and Cover!
34048 U.S. Army: 30 Handy Flamethrower Recipes
34046 Tumblers Today
34045 Chinese Army: Spec. Ops. Training Manual
34044 Lying, Congressional Style
34043 D.C. Journal of Internal Medicine
34042 Tales of a Junktown Jerky Vendor
34041 Nikola Tesla and You
34040 Grognak the Barbarian
3403F Pugilism Illustrated
3403E Guns and Bullets
3403D Dean's Electronics
3403C Big Book of Science
2D3B2 Survival Guide Manuscript
2D3A4 Big Book of Science
2D3A3 Motivational Secrets of the Stars
199C2 Footlocker

7C10C Plasma Gun
7C10B Flamer
74795 Laser Rifle
6415D Chinese Officer's Sword
64093 Combat Knife
6407F Switchblade
63FDC Nail Board
63FA2 Sledgehammer
63E8A Laser Pistol
5DEEE Sydney's 10mm "Ultra" SMG
3E5E2 Vertibird Bomb Gun
CB602 Occam's Razor
CB601 Fisto!
CB548 Victory Rifle
CB546 Breaker
CAFA9 Plunkett's Valid Points
C80BE Stabhappy
C80BC Excalibat
C80BB Curse Breaker
C80BA Firelance
C80B9 Love Tap
C80B8 Clover's Cleaver
C6E5B Jack
C58EE Flamer
C553F Protectron's Gaze
C553E Ant's Sting
C310F Board of Education
C0327 BB Gun
BFF62 The Shocker
BF5A4 Mesmetron
1F6 GasTrap Dummy
66C77 The Break
66C76 Ol' Painless
1A334 10mm Pistol
B8793 Acid Spit
B4178 Laser Pistol
B2943 Rolling Pin
B2644 Miss Launcher
B0E7C Super Sledge
AE8AE Sawed-Off Shotgun
ABBE4 Col. Autumn's Laser Pistol
A874B The Tenderizer
A0C02 Flamer
A01DD Nail Board
9E8DF Flamer
60C2C Zhu-Rong v418 Chinese Pistol
92966 Reservist's Rifle
78442 Highwayman's Friend
78441 Vampire's Edge
78440 Butch's Toothpick
7843F Fawkes' Super Sledge
7843D O'Grady's Peacemaker
6E8CE Acid Spit
6B53A The Kneecapper
6B539 A3-21's Plasma Rifle
6B538 Eugene
6B536 Smuggler's End
6B535 Black Bart's Bane
6B534 The Terrible Shotgun
6B532 Law Dog
6B531 Col. Autumn's 10mm Pistol
89C51 Vertibird Gun
7F598 Shriek
7B23A Laser
7B239 Laser
7B237 Laser
78C60 Flamer
6F210 10mm Pistol
61793 Wazer Wifle
5932F LibertyPrimeWeapBomb
58717 Radioactive Spit
57E8F Missile Launcher
57E8E SentryBot Minigun
33FE2 Liberty Laser
50F92 .44 Magnum
50ED0 Laser
46BDD Chinese Assault Rifle
389AF SentryBot Laser Gatling
303A2 Blackhawk
22FF1 Electrical Zap
3C07A Lincoln's Repeater
3BC6F Buzzsaw
39550 Flamer
3954F Plasma Gun
372B8 Combat Shotgun
3713D Combat Shotgun
3422B Experimental MIRV
30664 Mirelurk Bait Grenade
2D3B7 Repellent Stick
2B3CB Chinese Officer's Sword
28172 Frag Mine
29769 Rolling Pin
289C3 Switchblade
2869C Slasher Knife
21367 Fire Hydrant
18B9F Head Laser
18B9E Hand Laser
4353 Sniper Rifle
4352 Super Sledge
4351 Sledgehammer
4350 Silenced 10mm Pistol
434F 10mm Pistol
434E Shishkebab
434D Scoped .44 Magnum
434C Sawed-Off Shotgun
434B Rock-It Launcher
4349 Ripper
4348 Railway Rifle
4347 Power Fist
4346 Pool Cue
4345 Police Baton
4344 Plasma Rifle
4343 Plasma Pistol
4342 Nuka-Grenade
4340 Missile Launcher
433E Pulse Mine
433D Plasma Mine
433C Frag Mine
433A Bottlecap Mine
4339 Mesmetron
4337 Lead Pipe
4336 Laser Rifle
4335 Laser Pistol
4334 Knife
4333 Hunting Rifle
4332 Plasma Grenade
4331 Pulse Grenade
4330 Frag Grenade
432C Fat Man
432B Deathclaw Gauntlet
432A Dart Gun
4328 Tire Iron
4327 Combat Shotgun
4326 Combat Knife
4325 Chinese Pistol
4324 Brass Knuckles
4323 BB Gun
4322 Alien Blaster
421C Baseball Bat
80A .32 Pistol

615AF Electron Charge Pack
615A8 5mm Round
4C5F9 Shotgun Shell
56634 Sonic Energy
B8791 Missile
6B53E Electron Charge Pack
6B53D 5mm Round
6B53C .308 Caliber Round
78CC5 Missile
78CC4 5.56mm Round
78CC3 Microfusion Cell
78CC2 Energy Cell
78CC1 Flamer Fuel
6A80D Mesmetron Power Cell
5F706 Missile
47419 Dart
29384 Railway Spikes
29383 Missile
2937E .44 Round, Magnum
29371 Flamer Fuel
2936E Dart
29364 Alien Power Cell
2935B BB
28EEA Shotgun Shell
207F7 .32 Caliber Round
20799 Mini Nuke
20772 Energy Cell
4485 Microfusion Cell
4241 10mm Round
4240 5.56mm Round

7BDA7 Mister Gutsy
7B861 Failed FEV Subject
76926 Dog
7480F Scavenger's Yao Guai
73E23 Scavenger's Yao Guai
73E1E Scavenger's Yao Guai
73E1D Scavenger's Dog
73E12 Scavenger's Yao Guai
73E10 Scavenger's Dog
73E08 Scavenger's Yao Guai
73E07 Scavenger's Dog
73244 Scavenger's Yao Guai
73243 Scavenger's Yao Guai
73242 Scavenger's Dog
7323F Scavenger's Yao Guai
7323E Scavenger's Dog
73204 Glowing One
72B8A Feral Ghoul Roamer
72B88 Feral Ghoul Roamer
72B87 Feral Ghoul
72B82 Glowing One
72B7F Feral Ghoul Roamer
72B79 Feral Ghoul Roamer
72B59 Feral Ghoul
71896 Outcast Protectron
6C5CD Outcast Robobrain
67386 Protectron
663A4 Protectron
6639F Protectron
6639E Protectron
62EAC Enclave Eyebot
62DEA Enclave Eyebot
5C342 Feral Ghoul
5B3BE Radroach
5AE49 Enclave Eyebot
569B2 Radroach
54D75 Mole Rat
53389 Mole Rat
52B9A Feral Ghoul
526E2 Mole Rat
4E5EB Mirelurk
47E87 Mirelurk King
44DCE Radscorpion
2F585 Jitters
1FEC8 Fluffy
1F67C Brahmin
CAADA Samuel
CAAC0 Mad Brahmin
CA032 Brahmin
C938B Scavenger's Dog
C8513 Super Mutant
C8231 Radroach
C8063 Fire Ant
C79DE Pumpkin
C72C9 Fire Ant Warrior
C595E Radroach
C58EF Fire Ant Warrior
C4977 AudioTemplateMirelurkKing
C394C Yao Guai
C34D2 Super Mutant
C3280 Deathclaw
C290A Deathclaw
C053F Thomas Jefferson
C053E Backup Protectron Unit
BF5B8 Giant Ant
BE92D Super Mutant
B05E5 Super Mutant
B05E4 Super Mutant
B05E3 Super Mutant
B0449 Deathclaw
A5D4E Sentry Bot
A5C6E Sentry Bot
A5C6C Robobrain
A592B Protectron
838B4 Yao Guai
7DD14 Rex
7DD0D Pete
7DD0B Muttface
7DD06 Ginger
7DCFB Bandit
7DCF5 Hooligan
74163 Andy
603AA Mark I Turret
5CC80 Vicious Dog
5C3AA Protectron
5BB10 Mole Rat
5BB02 Protectron
5AC77 Protectron
500B8 Robobrain
3E592 Radroach
3D807 Glowing One
39AF9 Protectron
3995B Protectron
391AE Mister Gutsy
34785 Giant Ant Queen
34777 Invader Ant
3118D Mark VI Turret
31189 Hoff's Pack Brahmin
27DEB Crow's Pack Brahmin
27DE7 Harith's Pack Brahmin
27DE5 Wolfgang's Pack Brahmin
251B2 Super Mutant
1E821 AudioTemplateTurretCeiling
3402 Eye Intercom
BCC4D Deathclaw
BC11C Eye Intercom
BAE92 Factory Protectron
BAD1A Feral Ghoul
B9B5C AudioTemplateSentryTurret
B2997 Protectron
B15F9 AudioTemplateAntQueen
AF836 Deathclaw
AF619 AudioTemplateRadScorpion
AF5E5 Enclave Sentry Bot
AF5E4 Enclave Sentry Bot
AEDE4 Fire Ant Soldier
AEDE3 Fire Ant Worker
AEC51 Enclave Sentry Bot
AEC21 Enclave Sentry Bot
AE86C Feral Ghoul
AC5F3 Mister Handy
ABD6F Protectron
AB4A1 Sentry Bot
AB48B Vicious Dog
AA7C0 AudioTemplateBrahminPack
A8A5C Mark V Turret
A7B1E AudioTemplateDeathclaw
A53F0 Protectron
A5396 Brahmin
A4E5D Brahmin
A4529 Protectron
A4528 Protectron
A4527 Protectron
A4524 Protectron
A4426 Protectron
A3D15 Mole Rat
A29F4 Mirelurk
A289F Mirelurk
A25B1 Radroach
A11FA Radroach
A09CF Feral Ghoul Roamer
9FAFA Feral Ghoul
9EE04 Super Mutant
9E8E9 Super Mutant
9E8E8 Super Mutant
9E8E7 Super Mutant
9E8E6 Super Mutant
9E8E5 Super Mutant
9E8E4 Super Mutant
9E8E3 Super Mutant
9E8E2 Super Mutant Brute
9E8E1 Super Mutant Brute
9E8E0 Super Mutant Brute
9E8DE Super Mutant Brute
9E897 Radroach
4147E Super Mutant
4147C Super Mutant
30522 Nuka-Cola Security
9B91A AudioTemplateBlowFly
9B172 Andy
97F30 Super Mutant Behemoth
97161 Enclave Eyebot
94ECE Super Mutant Master
94ECD Super Mutant Master
94ECC Super Mutant Master
94ECB Super Mutant Master
94ECA Super Mutant Brute
94EC9 Super Mutant Brute
94EC8 Super Mutant Brute
94EC7 Super Mutant Brute
94EC6 Super Mutant
94EC5 Super Mutant
94881 Sentry Bot
94880 Sentry Bot
9487F Mister Gutsy
9487E Robobrain
94868 Protectron
94867 Sergeant RL-3
92C4F Super Mutant Brute
92C4E Super Mutant Master
92C4D Super Mutant Master
92C4C Super Mutant Brute
92C3D Bloatfly
8F7B0 Mark II Turret
8F0CF Talon Company Guard Dog
8F086 Eye Intercom
8646F Mark IV Turret
8646E Mark IV Turret
8646D Mark IV Turret
8646C Mark II Turret
8646B Mark II Turret
8646A Mark II Turret
8B5FE Brahmin
8840C Mole Rat
854D5 Fire Ant Soldier
83EB5 Fire Ant Worker
7F477 Wadsworth
7F476 Godfrey
7E1B4 Brahmin
7D410 Mirelurk King
7C166 Mark VI Turret
7B23B Mark IV Turret
7B235 Mark II Turret
79F2B Enclave Eyebot
78803 AudioTemplateMirelurk
7079D AudioTemplateMoleRat
6F772 Mark II Turret
6F587 Super Mutant Behemoth
6C559 Stefan
6B970 Radroach
6B238 Radroach
6B237 Andy
6A901 Enclave Eyebot
6A772 Dogmeat
68646 Centaur
65712 AudioTemplateFeralGhoul
6490C Radroach
6020B Fire Ant Nest Guardian
5FD26 Liberty Prime
5FCCB AudioTemplateRobotProtectron
5F9D1 Sentry Bot
5F9CC Sentry Bot
5F9CB Sentry Bot
5F9CA Sentry Bot
5CC52 AudioTemplateRobotRobobrain
5CC51 AudioTemplateRobotSentrybot
59BC0 Enclave Eyebot
58A0C Mister Handy
58772 Glowing One
4E140 Deathclaw
3FB04 AudioTemplateYaoGuai
3E632 AudioTemplateDog
522DB Radroach
513F1 Super Mutant Brute
513EE Super Mutant
4F793 Uncle Leo
4EE09 Deathclaw
4E79C Doc
4D5B7 Milo, Shipping Foreman
4D036 AudioTemplateRobotMrHandy
4BAF8 Super Mutant Behemoth
4B03D Robobrain
43EC0 Enclave Eyebot
406AA Vicious Dog
381DF Vicious Dog
307C2 Giant Radscorpion
1EE61 Masterbrain
3D34E Fawkes
3CAC5 Metro Protectron
3AEF7 AudioTemplateRadRoach
3A6FF Sentry Bot
3A149 Super Mutant Master
3A148 Super Mutant Brute
3A147 Super Mutant
393ED Fire Ant Soldier
393EC Fire Ant Worker
36F89 Mister Handy
36F87 Protectron
3358A Muffy
33581 Mister Handy
32D2C Radroach
32D2B Giant Radscorpion
32D2A Giant Soldier Ant
32909 Mutated Forager Ant
3210D Deathclaw
31E29 Deathclaw
3181D Marigold Ant Queen
31810 Protectron
30D89 Radroach
306CC Radroach
2F582 Dean Dewey
2F005 Giant Ant
2DB94 Super Mutant
2DB93 Super Mutant
2D6F7 Radroach
2D509 Maintenance Protectron
2D4C7 Radroach
2D3BE Clancy
2D3BD Mirelurk King
2D06B Sentry Bot
2B8EA Cerberus
2B8E7 Meat
2B8E5 Ethyl
2AB96 Super Mutant
2A171 Radroach
2977A Mister Handy
296C5 Mr. Handy
29036 Giant Soldier Ant
29035 Super Mutant
28FED Super Mutant Behemoth
28047 AudioTemplateBrahmin
27FB6 Super Mutant Brute
27FB4 Super Mutant
27FB3 Super Mutant Brute
27FB2 Super Mutant Master
27FAD Brahmin
27FA7 Four Score
27053 Giant Ant
24103 AudioTemplateSuperMutantBehemoth
1D3CD Rotting Brahmin Corpse
14C79 Super Mutant
14C50 Super Mutant
21EC1 Mister Gutsy
21EC0 Mister Gutsy
21EBE Mister Gutsy
21EBD Mister Gutsy
21490 Brahmin
2131F Sawbones
20AF7 Radroach
205D9 Super Mutant
1EFE3 Radroach
3AD8 Feral Ghoul
3A78 Button Gwinnett
20776 Super Mutant
2040E Deputy Weld
1FB34 Giant Ant
1F567 Super Mutant Behemoth
1E747 Private Jones
1E746 Mister Buckingham
1D770 Mister Mulberry
1D76F Deputy Steel
18FAE Shakes
1D6EC Super Mutant
1D6EA Super Mutant
1D6E2 Metro Protectron
1D529 Super Mutant
1D418 Vicious Dog
1CFA2 Brahmin
1CFA0 Yao Guai
1CF9F Mole Rat
1CF9E Giant Radscorpion
1CF9D Radscorpion
1CF9C Dog
1CF9A Deathclaw
1CF95 Super Mutant Behemoth
1CF93 Super Mutant
1CF90 Centaur
1CF8F Protectron
1CF8E Protectron
1CF8D Protectron
1CF8B Protectron
1CF8A Sentry Bot
1CF89 Robobrain
1CF87 Raider Guard Dog
1CF84 Mirelurk Hunter
1CF83 Mirelurk
1CF81 Giant Worker Ant
1CF80 Giant Soldier Ant
1CF7F Giant Ant Queen
1CF7C Radroach
1CF7B Glowing One
1CF7A Feral Ghoul
1CF77 Feral Ghoul Roamer
1CF75 Sentry Bot
1CF74 Robobrain
1CF73 Enclave Eyebot
1CF72 Deathclaw
1CF71 Sentry Bot
1CF70 Robobrain
1CF6E Sentry Bot
1CF6D Robobrain

7C10D Bloatfly Meat
65175 Hatchling Mirelurk Meat
552CE Softshell Mirelurk Meat
C9CF4 Ultrajet
BF7C7 Orange Mentats
BF7C6 Berry Mentats
BF7C5 Grape Mentats
ABD17 Mole Rat Wonder Meat
9C957 Radroach Meat
95F48 NukaLurk Meat
85ABB Fire Ant Nectar
8C564 Gum Drops
8C562 Potato Crisps
8C560 Bubblegum
8C55E Pork N' Beans
8C55C YumYum Deviled Eggs
8C55A Fancy Lads Snack Cakes
8C558 InstaMash
8C556 Blamco Mac and Cheese
8C554 Dandy Boy Apples
8C552 Cram
8C551 Sugar Bombs
7E173 Strange Meat Pie
50F8F Med-X
49076 Miss. Quantum Pie
43E94 Stealth Boy
40DCB Ice Cold Nuka-Cola
3C345 Ant Meat
38E0C Cave Fungus
34051 Blood Pack
34050 Dog Meat
3404F Human Flesh
3404E Mirelurk Meat
3404D Mirelurk Cakes
3404C Mole Rat Meat
3404B Yao Guai Meat
3404A Wine
34049 Mutfruit
3359C Junk Food
33068 Ant Queen Pheromones
32C75 Whiskey
32C74 Vodka
3194A Squirrel Stew
31949 Squirrel on a Stick
31948 Crispy Squirrel Bits
30A23 Sweetroll
2E376 Strange Meat
284F9 Nuka-Cola Quantum
293A9 Salisbury Steak
151A4 Dirty Water
151A3 Purified Water
151A1 Scotch
151A0 Fresh Potato
1519F Fresh Pear
1519E Nuka-Cola
1519D Noodles
1519C Crunchy Mutfruit
1519B Iguana on a Stick
1519A Iguana Bits
15199 Fresh Carrot
15198 Brahmin Steak
15197 Beer
15196 Fresh Apple
15166 Psycho
15165 Mentats
15164 Jet
15163 Buffout

Fallout 3

Tags: Fallout 3 Cheat Codes, Fallout 3 Hints

Fallout 3

Cheat Codes:
Press ~ during game play to display the console window. Enter one of the following
codes. Note: If using an Xbox 360 controller, turn it off in the settings menu in
order to use ~ to display the console window.

Code Result
help - List all console commands.
removefromallfactions - Remove player from all factions.
addtagskills # - Adds indicated amount of Tag Skill Points.
getXPfornextlevel - Gain one level.
settagskills # - Sets Tag Skill Points.
setpccanusepowerarmor [0 or 1] - Toggle Power Armor use.
GetQuestCompleted - Complete current quest.
rewardKarma # - Add indicated amount of Karma Points.
setspecialpoints # - Set Special Points.
addspecialpoints # - Add indicated amount of Special Points.
modpcs # - Add indicated amount of points to your skills.
modpca # - Add indicated amount of points to your stats.
player.setlevel # - Set player level.
player.additem 000000F # - Get indicated amount of caps.
tcl - No clipping mode.
tmm1 - All mapmarkers.
tdt - Toggle debug display.
tlv - Toggle leaves.
tgm - God mode, unlimited ammo, and unlimited weight capacity.
tfc - Toggle free camera mode.
tm - Toggle HUD.
player.additem [item code] # - Spawn indicated number of items.
player.setAV [ability] # - Set ability (sneak, barter, etc.) score.
unlock - Unlock selected lock or terminals.
player.addspell [perk or aid code] - Spawn indicated aid or perk effect.
EquipItem [item code] - Equip existing item in selected target's inventory.
Removeallitems - Remove all weapons and clothes from target.
tai - Toggle AI.
tcai - Disable enemy combat AI.
setgs fMoveRunMult # - Set run speed; default is 4.
disableallmines - Disable all mines.
GetAVInfo [actor value] - Get information on the selected target's value.
Player.MatchFaceGeometry # - Match geometry of an NPCs face.
SetBarterGold # - Set how much an NPC has to trade with.
coc testqaitems - Teleport to room with all items.
coc megatoncommonhouse - Teleport back to game.
player.moveto [NPC ID] - Move to indicated NPC.
Setownership - Give player ownership of selected item.
player.setav damageresist [1-85] - Set percentage of physical damage absorbed by player.
player.setav radresist [1-85] - Set percentage of radiation absorbed by player.
player.setav poisonresist [0-100] - Set percentage of poison damage absorbed by player.
player.setav fireresist [0-100] - Set percentage of fire damage absorbed by player.
player.setav meleedamage [number] - Set melee damage done by player.
Resethealth - Fully heal player or selected NPC.
player.modav health [number] - Permanently set player's maximum HP
player.srm - Free repair up to your repair level
SetGS fVATSDistanceFactor 0.0001 - Perfect V.A.T.S. aiming
SetGS fPickPocketActorSkillMult 100- Multiply Pickpocket skill by 100
SetGS fPickPocketMaxChance 100 - 100% Pickpocket success
addachievement [1-53] - Unlock corresponding achievement

Note: # is number.

Accomplish the indicated achievement to get the corresponding
number of Gamerscore points:

The G.O.A.T. Whisperer (10 points) - Took the G.O.A.T.
Escape! (20 points) - Completed "Escape!".
Following His Footsteps(20 points) - Completed "Following in His Footsteps".
Galaxy News Radio (20 points) - Completed "Galaxy News Radio".
Scientific Pursuits (20 points) - Completed "Scientific Pursuits".
Tranquility Lane (20 points) - Completed "Tranquility Lane".
The Waters of Life (20 points) - Completed "The Waters of Life".
Picking up the Trail (20 points) - Completed "Picking up the Trail".
Rescue from Paradise (20 points) - Completed "Rescue from Paradise".
The American Dream (20 points) - Completed "The American Dream".
Take it Back! (40 points) - Completed "Take it Back!".
Big Trouble in Big Town(20 points) - Completed "Big Trouble in Big Town".
The Superhuman Gambit (20 points) - Completed "The Superhuman Gambit".
Those! (20 points) - Completed "Those!".
The Nuka-Cola Challenge(20 points) - Completed "The Nuka-Cola Challenge".
Head of State (20 points) - Completed "Head of State".
The Replicated Man (20 points) - Completed "The Replicated Man".
Blood Ties (20 points) - Completed "Blood Ties".
Oasis (20 points) - Completed "Oasis".
The Power of the Atom (20 points) - Completed "The Power of the Atom".
Tenpenny Tower (20 points) - Completed "Tenpenny Tower".
Strictly Business (20 points) - Completed "Strictly Business".
Stealing Independence (20 points) - Completed "Stealing Independence".
Trouble on Homefront (20 points) - Completed "Trouble on the Homefront".
Agatha's Song (20 points) - Completed "Agatha's Song".
Reilly's Rangers (20 points) - Completed "Reilly's Rangers".
Reaver (10 points) - Reached Level 8 with Bad Karma.
Mercenary (10 points) - Reached Level 8 with Neutral Karma.
Protector (10 points) - Reached Level 8 with Good Karma.
Harbinger of War (20 points) - Reached Level 14 with Bad Karma.
Pinnacle of Survival (20 points) - Reached Level 14 with Neutral Karma.
Ambassador of Peace (20 points) - Reached Level 14 with Good Karma.
Scourge of Humanity (30 points) - Reached Level 20 with Bad Karma.
Paradigm of Humanity (30 points) - Reached Level 20 with Neutral Karma.
Weaponsmith (30 points) - Made one of every custom weapon.
Slayer of Beasts (20 points) - Killed 300 creatures.
Silver-Tongued Devil (20 points) - Won 50 Speech Challenges.
Data Miner (20 points) - Hacked 50 terminals.
Keys are for Cowards (20 points) - Picked 50 locks.
One-Man Scouting Party (20 points) - Discovered 100 locations.
Psychotic Prankster (10 points) - Placed a grenade or mine while pickpocketing.
The Bigger They Are... (20 points) - Kill all the Super Mutant Behemoths.
Yes, I Play with Dolls (10 points) - Collected 10 Vault-Tec Bobbleheads.
Vault-Tec C.E.O. (30 points) - Collected 20 Vault-Tec Bobbleheads.

V.A.T.S. Spotting:
If you’re heading into seemingly-hostile territory or simply want to survey
the area around you for enemies you might not yet see, try hitting the VATS
button over and over again as you make your character turn around, searching
all angles. Doing so will alert you to any enemies you may not yet see by
zooming in on them in VATS mode. You’ll realistically be unable to do damage
to your foes from such a distance, but it’s a good way to spot foes before
they spot you so you know what you’re getting yourself into before the crap
hits the fan.

First Bobble Head:
When you're done talking with your characters father about the "Generalized
Occupational Aptitude Test", your father will sit down at his desk; near the
top right corner of his desk is your first Limited Edition Vault-Tec Bobble
"The smart man knows a bandage only hides his wounds"
Your medicine skill is permanently increased by 10 points.

Infinite Caps:
To get do this, you are going to need the item, 'Naughty Nightware'. First,
go to the Marigold Station, in Grayditch, in there, you will find an information
kiosk/desk thing with a body and a holotape. Listen to it. It gives you directions
on finding the item. Itâ??s actually pretty funny. You need to explore the station
until you find a section with a gate and a firehose station. Search inside the
firehose box to find a key. Then continue to explore the tunnels until you find a
room with a siren-like spinning light above it. Inside, you can use the key to open
a safe. There, you will find the Naughty Nightware. You will then encounter someone
who wants it back. Either kill him, or use the speech bonus option.
Either way, don't give it back.
Then you want to find a small town called Girdershade (way on the west side of the
map and a little south, close to the entrance of Vault 112). Talk to Ronald Laren.
He is not hard to find, there are only two people there. Sell him the Naughty
Nightware for 200 caps. Now all you need to do is steal it back from him when he
is not looking. Save before pickpocketing, incase you fail. Tak to him about the
Naughty Nightware again, and you can sell it back for another 200 caps. He does
not run out of caps, like other sales people in the game, so you can repeat as many
times as you want. The only downside is that each time you steal, you will get
negative karma.

Infinite Exp:
For infinite experience in Fallout 3, you need to be at least level 10 and have
the Sandman Perk. Sandman requires that you have at least a 60 rating in sneak.
It allows you to silently kill people in their sleep with an added EXP bonus
every time. So apparently, kids, or at least some kids, canâ??t be killed in the
game. A good spot for this glitch is in a town in the South called, Andale. There
are two kids, one in each of the two main houses that you can use this trick on.
All you have to do, is use the wait function until it is about 1 AM. When everyone
is asleep, sneak into a house, crouch, and use the Murder skill that comes with
the Sandman Perk. USE ON THE CHILDREN ONLY. They wonâ??t die, but you will still
get the experience for killing them, allowing you to do the trick as much as you
want. Best of all, using this murder trick has no effect on your Karma, and you
will get 50 EXP every time, which is a lot in this game.

Bobblehead locations:
Collect the following hidden bobbleheads to gain +10 to a skill or +1 to a stat.

Strength : Megaton, in Sherriff Lucas Simm's house.
Perception : Republic Of Dave, on a bookshelf on the right in the Museum of Dave.
Endurance : Deathclaw Sanctuary, at the entrance on a table next to a rotting
Brahmin corpse.
Charisma : Vault 108, in the Cloning Lab.
Intelligence: Rivet City, on Dr. Li's table in the Science Lab.
Agility : Greener Pastures Disposal, in the small office covered in radiation.
Luck : Arlington Cemetery North, in the basement on a shelf directly below
the stairs inside the house to the north.

Barter : Evergreen Mills, in back of the Market Bazaar on a shelf in the
upper-right side behind the Raider Trader that does not attack.
Big Guns : Fort Constantine, in the basement of the CO Quarters inside a
safe in the wall.
Energy Weapons : Ravenhold
Explosives : WKML Broadcast Station, turn on your local map. Go through the
doorway to the sealed cistern and find it.
Lockpick : Bethesda Ruins, in Bethesda Offices East on the top floor near
the door to the bridge.
Medicine : Vault 101, on your dad's desk when leaving.
Melee Weapons : Dunwich Building, just before you leave the Virulent Underchambers,
on the floor next to the door.
Repair : Aerefu, in Evan King's house.
Science : Vault 106, on a table in middle of the living quarters second level
main room.
Small Guns : National Guard Depot, go through the training room and offices to exit
from a door to the main room. Use the power switch on the wall to your
left and enter the Armory door, then search the shelves.
Sneak : Yao Guai Tunnels, on top of a metal box in the Den, on the right of
the map near some water.
Speech : Paradise Falls, on a table inside Euology's pad (Slave Master's house).
Unarmed : Rockopolis, go directly west from Casey Smith's garage. Look for
tattered banners that are strung up. Use your local map to find it.

Hacking Indefinitely:
Here’s a great tip (though it will be obvious for some people).When you hack a computer
in the game, you have four tries to hack it successfully. If you don’t hack it successfully
on the fourth attempt (as in, you don’t guess the proper password), the station you’re
trying to hack will permanently shut down. But if you only try three times and bail out
of the process before trying for a fourth time, the password will reset, giving you three
more options. You can do this indefinitely without risking shutting the terminal down.

Item codes:
Use one of the following entries with the player.additem code.

Item Code
.32 Pistol - 0000080A
.44 magnum - 00050F92
10mm Pistol - 0001A334
10mm Pistol - 0000434F
10mm Pistol - 0006F210
10mm SMG - 0006E7CC
10mm Sub Machine gun - 00004321
A3-21's Plasma Rifle - 0006B539
Acid Spit - 000B8793
Acid Spit - 0006E8CE
Alien Blaster - 00004322
Ant's Sting - 000C553E
Assault Rifle - 0001FFEC
Baseball Bat - 0000421C
BB Gun - 000C0327
BB Gun - 00004323
Black Bart's Bane - 0006B535
Blackhawk - 000303A2
Board of Education - 000C310F
Bottlecap Mine - 0000433A
Brass Knuckles - 00004324
Breaker - 000CB546
Butch's Toothpick - 00078440
Buzzsaw - 0003BC6F
Chinese Assault Rifle - 00046BDD
Chinese Assault Rifle - 0000080B
Chinese Officer's Sword - 0006415D
Chinese Officer's Sword - 0002B3CB
Chinese Pistol - 00004325
Chinese Pistol (Zhu-Rong v418) - 00060C2C
Clover's Cleaver - 000C80B8
Col. Autumn's 10mm Pistol - 0006B531
Col. Autumn's Laser Pistol - 000ABBE4
Combat Knife - 00004326
Combat Knife - 00064093
Combat Shotgun - 0003713D
Combat Shotgun - 00004327
Curse Breaker - 000C80BB
Dart Gun - 0000432A
Deathclaw Gauntlet - 0000432B
Electrical Zap - 00022FF1
Eugene - 0006B538
Excalibat - 000C80BC
Experimental MIRV - 0003422B
Fat Man - 0000432C
Fawkes' Super Sledge - 0007843F
Fire Hydrant - 00021367
Firelance - 000C80BA
Fisto! - 000CB601
Flamer - 00078C60
Flamer - 0000432D
Flamer - 000C58EE
Flamer - 000A0C02
Flamer - 0009E8DF
Flamer - 0007C10B
Flamer - 00039550
Frag Grenade - 00004330
Frag Mine - 0000433C
Frag Mine - 00028172
GasTrap Dummy - 000001F6
Gatling Laser - 0000432E
Gatling Laser - 0000432E
Hand Laser - 00018B9E
Highwayman's Friend - 00078442
Hunting Rifle - 00004333
Jack - 000C6E5B
Knife - 00004334
Laser - 00050ED0
Laser - 0007B23A
Laser - 0007B237
Laser Pistol - 000B4178
Laser Pistol - 00063E8A
Laser Pistol - 00004335
Laser Rifle - 00074795
Laser Rifle - 00004336
Law Dog - 0006B532
Lead Pipe - 00004337
Liberty Laser - 00033FE2
LibertyPrimeWeapBomb - 0005932F
Lincoln's Repeater - 0003C07A
Love Tap - 000C80B9
Mesmeron - 00004339
Mesmetron - 000BF5A4
Minigun - 0000433F
Mirelurk Bait Grenade - 00030664
Miss Launcher - 000B2644
Missile Launcher - 00057E8F
Missile Launcher - 00004340
Nail Board - 000A01DD
Nail Board - 00063FDC
Nuka-Grenade - 00004342
O'Grady's Peacemaker - 0007843D
Occam's Razor - 000CB602
Ol' Painless - 00066C76
Plasma Grenade - 00004332
Plasma Gun - 0007C10C
Plasma Gun - 0003954F
Plasma Mine - 0000433D
Plasma Pistol - 00004343
Plasma Rifle - 00004344
Plunkett's Valid Points - 000CAFA9
Police Batton - 00004345
Pool Cue - 00004346
Power Fist - 00004347
Protectron's Gaze - 000C553F
Pulse Grenade - 00004331
Pulse Mine - 0000433E
Radioactive Spit - 00058717
Railway Rifle - 00004348
Repellent Stick - 0002D3B7
Reservist's Rifle - 00092966
Ripper - 00004349
Rock-it launcher - 0000434B
Rolling Pin - 00029769
Rolling Pin - 000B2943
Sawed-Off Shotgun - 0000434C
Sawed-Off Shotgun - 000AE8AE
Scoped .44 Magnum - 0000434D
SentryBot Laser Gatling - 000389AF
SentryBot Minigun - 00057E8E
Shishkebab - 0000434E
Shriek - 0007F598
Silenced 10mm Pistol - 00004350
Slasher Knife - 0002869C
Sledge Hammer - 00004351
Sledgehammer - 00063FA2
Smuglers End (Laser Pistol) - 0006B536
Sniper Rifle - 00004353
Spiked Knuckels - 00004354
Stabhappy - 000C80BE
Super Sledge - 000B0E7C
Super Sledge - 00004352
Switchblade - 0006407F
Switchblade - 000289C3
Sydney's 10mm "Ultra" SMG - 0005DEEE
The Break - 00066C77
The Kneecapper - 0006B53A
The Shocker - 000BFF62
The Tenderizer - 000A874B
The Terrible Shotgun - 0006B534
Tire Iron - 00004328
Vampire's Edge - 00078441
Vertibird Bomb Gun - 0003E5E2
Vertibird Gun - 00089C51
Victory Rifle - 000CB548
Wazer Wifle - 00061793

Finding Dogmeat:
Dogmeat is found in Scrapyard. On the world map, Scrapyard is in the top right corner
of the square that is two squares directly below Minefield. Follow the clear triangle
on your compass if you are having problems finding it. Go into Scrapyard and look/
listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead
you can talk to Dogmeat and ask him to join you.

Lock picking:
Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just
before the bobby pin is going to break, exit that screen then go back. You will save a
lot of bobby pins by doing this. This also works when trying to get a password for

Fear Factory reference:
Enter the museum, and examine the notice on the wall terminal to the far right. The
text is about a virus infecting their Archetype, and at the end it repeats parts of
the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this
machine has improved".

The Replicated Man quest: Get both rewards:
When you discover the identification of the android and are deciding to turn him in or
warn him, go to the android first. Convince him to go to Zimmer on his own and he will
reward you. After that, go to Zimmer in the science lab. Tell him about the android's
identity. He will also reward you. Note: You will still get bad karma.

You can get both rewards if you go to Harkness (the android) first and agree to help
him. One option when you agree to help him is gaining permission to kill Dr Zimmer and
his bodyguard. You will get the plasma rifle from Harkness and then can go to the
science lab. At that point you can betray Harkness and tell Zimmer his identity. You
will then gain the VATS Perk from Zimmer. When Zimmer attempts to leave to look for
Harkness, you can still kill him and his bodyguard with no penalty from the locals.
When you return to Harkness he is none the wiser, and acknowledges that you have killed
Zimmer. By doing this you will get both rewards and Harkness remains in Rivet City.

Easy caps:
1)Note: Only proceed if you want to take the "evil" path. After agreeing to help Mr. Burke
nuke Megaton, go into every single house and steal everything (any little piece of junk
you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant,
Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into
a safe or something of that nature, simply kill the owner of said property and get the
key from his or her body. Kill everyone in sight, especially the shop owners because you
can get access to their entire inventory, plus the caps that you have already spent on
them. Kill every one and collect everything to leave Megaton empty. You should have at
least 600 caps. Remember to sell some of the things you gather to the shop owners because
you cannot fast travel when over encumbered. This can be done in almost any town you visit.
To avoid getting over encumbered, get all the supplies that you can possibly carry, then
drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace.
Sell what you have, then return to Megaton and repeat the process.

2)Save all pre-war books you found (not scorched or ruined). Go to the Arlington library.
At the southeastern corner you can find an NPC that will buy those books for 100 caps each.
You will also get 10 experience points for each book you sold.

3)Do the "Riley's Rangers" side quest. After rescuing Riley and escorting her back to her
base, she will ask if you want to help her out by mapping the area, and that she will pay
you. Do not tell her that you will help her just yet. After reaching level 20, use the
"Explorer" Perk. Once you have revealed every location on the map, go back to her and
tell her that you will help her out. Then, tell her you have got some new locations for
her. Depending on whether or not you have already done it, you can make upwards of 2,200

Super Mutant Behemoth locations:
There are five Super Mutant Behemoths that can be found and killed. After they die they
cannot respawn. You can find them at the following locations.

Galaxy News Radio : This Behemoth will destroy a wall just outside the GNR Building as
you enter the area (quest related).
Evergreen Mills : At the bandit camp near Vault 112, a Behemoth is behind an electric
enclosure beside the train tracks. When the generator powering the
enclosure is destroyed the Behemoth will escape.
The Capitol Building - Use the west entrance and go inside the main room. Look on the map.
The room is straight down the hall from the entrance. However debris
will force you to find an alternate route there.
Takoma Industrial - Located east of the GNR Building at the end of the map. The Behemoth
is just north of the factory, standing in the middle of some wrecked
Jury Station - Go west until you find a group of crumpled up train cars. Search
this area until the Behemoth appears. You will know if you are in
the correct area if you see a teddy bear in a shopping cart.

Fixing negative skill points:
You may end up with a negative number of skill points after leveling up due to cheat code
use. To fix this, display the console window at the point allocation screen.
Enter player.setav 0 to enough skills to negate the negative number. Type CloseAllMenus
to close the skill menu and bring it back again. You should have a positive amount of skill
points, and should no longer need to reload a saved game before you leveled up.

Easy Stealing, Hacking, and Speech bonuses:
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking,
or pick pocketing. Simply reload the game if you fail the challenge.

Defeating robots in the Wastelands:
Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards
at a steep angle. Shoot at them as you are running up the hill to destroy them easily.

Get More Inventory:
Unload all your equipment on a companion character, or acquire the house in Megaton and
use its lockers to store stuff.

Free XP:
In Big Town, speak to Bittercup about dating. Then go to the Common House and speak to Pappy.
Click the "Bittercup" speech option over and over to gain XP.

Extra Inventory Space:
If you’re running out of room in your inventory and don’t want to ditch any of your gear,
consider trying to find a companion character. These companions can be found at various
places throughout the world and will agree to join you on your journey (temporarily). You
can trade equipment with these characters, which will allow you to dump your equipment on
them, making you virtually unencumbered. Consider this option when you not only need help
with bad guys, but help carrying your crap as well!

Free Evil Items at Paradise Falls:
If you have bad karma (or don’t mind having even worse karma), head over to Paradise Falls,
a place a group of evil slavers call home. To gain entrance without having to open fire,
you have to be friendly with the slavers, which will give you an evil slant. But if you
can do this, you’ll find a guy endlessly walking around the settlement (he’s usually at or
near the bar, but can be elsewhere). When you get near him, he’ll stop you automatically,
tell you he found some cool stuff on a recent raid, and give you some of what he got (it
will be either some ammunition, Bottle Caps, or various aid items). After your first
encounter, all you have to do is keep speaking to him to earn more and more free stuff.

Abraham Lincoln shrine:
The house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln.

Secret weapons cache:
There is a hidden area in the National Guard Armory that contains an experimental MIRV
gun (the most powerful weapon in the game) and the Small Arms bobblehead.

Set Skills/Attributes:
Use the codes "player.setav [skill], [nr]" for skills and "player.setav [attribute] [nr]"
for attributes.
Note: Skills and attributes are written in small letters, together as one word.
"Melee Weapons" turns to "meleeweapons".
You can also use "modpca [attribute] [nr]" to raise attribute points.
Example: modpca strength 5 will raise your Strength by 5. Max is 10.

Stowing Goods on Dead Bodies:
Here’s another great technique, if you’re carrying too much stuff and find yourself
encumbered. You know how you can search downed enemies’ corpses for the goods they
carry? Well, you can also place your own goods onto the corpse. Since corpses tend
to stay around after they die seemingly indefinitely (or, at least, for a good long
time), you can drop presently unneeded items onto the corpse of a foe you’ve slain,
and then go back at a later date to get your stuff back. This is a great way to never
become encumbered.

Hidden sniper rifle cache:
You can find a sniper rifle and other supplies hidden in a rock near Megaton.

Unlimited Items :
If you have a sneak rating of at least 60, you can attempt this infinite goods trick,
which takes place at Fort Independence. Head to Fort Independence with a bunch of Scrap
Metal in your inventory. Once there, speak with Protector Casdin and tell him you've
got junk you'd like to give him. In return, he'll offer up 5.56mm Rounds, Frag Grenades,
RadAways, and Stimpaks, and you can choose which you want. Then, save your game (in case
you fail the following) and steal your Scrap Metal back from the Protector. Sell the
Scrap Metal back to him over and over again, thereby netting you infinite amounts of
5.56mm ammunition, Frag Grenades, RadAways and Stimpaks.

Tip: Easy experience points:
Use the following to get 5 experience points as many times as desired. Go to Craterside
Supply with two frag mines. Go behind the wall behind the mercenary and place one. When
it is making the sound like it is about to explode, disarm it, pick it up and repeat.

Tommy James And The Shondells reference:
At Paradise Falls are two slaves around Eulogy's Pad named Crimson and Clover. They are
Eulogy Jones' bodyguards. This is a reference to a song by Tommy James And The Shondells
called "Crimson And Clover".

Dart Gun:
The first part of the schematic for the Dart Gun are found at the MDPL-05 Power Station
on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal
Hamlin after completing the Lincoln Memorial quest for the slaves. The last schematic is
found in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are a
toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples
your target's legs. It is very useful when used on fast melee opponents such as Deathclaws.
It also poisons your target for eight seconds.

Alien and alien blaster:
Go to the Minefield then head north if you keep going you'll eventually pick up a radio
signal from the alien space craft when you find it there is a space craft and special
gun with limited ammo.

Save Your AP:
Here's an awesome technique to save Action Points (AP) used in VATS. If you're feeling
confident when fighting an enemy or group of enemies, simply aim at an enemy in VATS,
but don't fire. You'll retain your AP but still be aiming at the part of the enemy's
body in question that you were in VATS. If you shoot quickly enough, you should still
strike the desired area without having to expend any AP whatsoever.

Super Mutant Karma:
If you want to earn infinite amounts of good karma, head to Big Town. If you go there
at night, the town will come under attack from a Super Mutant raiding party. For each
Super Mutant you help the few residents of Big Town slay, a small amount of good karma
can be earned. Repeat this process as much as you want for the amount of good karma

Infinite Caps and more:
Here is a great way to earn seemingly infinite amounts of caps, items, repairs and ammunition.
Find any shop-based trader. The supply shop woman in Megaton is an ideal choice. She has some
high value items that you would otherwise spend a fortune on, including all the stuff for your
house and a schematic for the Rock-It Launcher.

1.Sell her any stuff in your inventory that you don't need and complete the transaction.
This will boost the amount of money she has.
2.Find something in your inventory that you have two of, or that you have one of as well as
her. Sell this found item to her.
3.Check that the two like items are of different values once they are in her inventory. The
bigger the difference in value, the better and the lower the cheapest item is the better.
4.Now buy back the cheaper of the two like items and complete the transaction, but do not
leave the trade session. Look for the item in your inventory. The game should have glitched
and the item should have gone up in value dramatically and should be 100% repaired, even
though when you sold the item initially it wasn't.
5.If it isn't 100% repaired for whatever reason, sell the item back to her anyway and repeat
step 3-4, trying a different item if necessary.
6.From here, the game will remain glitched and you will be able to sell the same item high
and buy it back low until you have drained her money completely. If you want, you can hold
onto the item as it will be fully repaired - simply keep it on the final round which will
leave her with a small amount of money.
7.Either sell the item back to her again once she is out of money, or if you are keeping it,
sell her something else of high value and she will owe you that amount. The transaction
price will go dim and remain at whatever amount of money she has left.
8.Search through her inventory and find stuff you need. Stimpaks, ammo, miscellaneous item,
weapons and armor are all fair game. Eventually, the transaction price will light up again
and you may owe her a few caps depending on how much of her stuff you added to the deal.
Complete the transaction.
9.If you wait three days she will have new stock and around 350 caps. The longer you wait,
the more robust her inventory will become and the more caps she'll have for you to take
when you're ready to do this all over again.

Easy experience points:
Place frag mines behind the merc standing against the wall in Craterside Supply (found in
Megaton) then quickly pick them up. You will get a small amount of experience for disarming
the mine. Have a few frag mines in your inventory (so you do not have to re-equip the mines),
then go into the room behind the merc. Get close to the back side of the wall that the merc
is leaning against and place a mine. Quickly pick it up as it will immediately be armed and
ticking. Repeat as this as necessary.

Fat Man:
To get the passcode to the experimental MIRV gun, collect all of the Keller family transcripts.
The gun is the named Fat Man, and it shoots eight mini-nukes at a time.

Fall long distances without dying:
If you find yourself falling off a bridge or cliff, simply save the game in mid-air close to
the ground and reload it. You will land safely on the ground.

Early detection:
When wandering around in the world or towns, use the following trick to get an early heads
up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching
at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a
low score. You will at least know what is there and can figure out a plan of attack or how
best to sneak around it.

Ozzy Osbourne reference:
In the Underworld (located inside the Museum of History), there is a ghoul named "Mister
Crowley". This is a reference to a song by Ozzy Osbourne called "Mr.Crowley".

Sideways Missile:
First, hotkey the laser pistol and launcher. Then, go into third person, pull out the
lazer pistol, and hold down the aim button. Now without letting go of the aim button,
pull out the missile launcher. If done correctly, the missile that is loaded will be
outside the launcher, stuck to the side of it. but it will still shoot forward.

Ol' Painless:
Ol' Painless is a Hunting Rifle that shoots faster than a normal one. You can find it in
The Republic Of Dave (In the top right corner of the wasteland). To get it the easy way
with good Karma, start the quest Gotta Shoot Em' In The Head (From Mister Crowley in
Underworld) Then you can ask Dave for the key that Crowley needs, and he'll give it to
you, which opens a safe in the corner of the room that Dave is usually in, There you
will find Ol' Painless, Or you can just go in "Guns Blazing" and shoot everyone and take
the key from his body and open the safe.

Free Scoped .44 Magnum:
All you need is the Child at Heart perk. First go to Megaton and speak to the child named
aggie. Choose the child at heart speech, and she will tell you Billy Creel (the man that
looks after her) put a safe in their house. She then tells you the code. All you have to
do is find it near the shelves in the corner (it is a floor safe) open it and take the

If you move your cursor throughout the symbols, sometimes you will highlight a group of
symbols. Selecting these "duds" will remove one of the words that is wrong from your
choices. Also, it may grant you an additional attempt if you have already gotten a
selection wrong.

Defeating Super Mutants:
The hunting rifle is the best common weapon. Head shots in or out of V.A.T.S. work well;
Chinese assault rifle, or combat shotgun up close. The scoped .44 Magnum and sniper rifle
are great if you have the ammunition. Use grenades and missiles for groups. Aim low with
the missile launcher because it tends to wander a bit in flight. If you have a few seconds
of distance between you, drop a few mines for them. They will run over them. The Centaurs
are like Super Mutant guard dogs, because if you see one there are probably Super Mutants
near. Killing the Centaurs is necessary at times, but they are almost always empty upon
searching the corpse. Also when in a area controlled by Super Mutants, always check the
gore bags. It may be gross, but it is a good place to scrounge for items.

Stealing items without getting caught:
As you'd probably know, to successfully steal an item without getting caught (which will
warrant any person "detecting" you to take away everything you stole) is to steal an item
in crouch mode with the "hidden" description viewable on your screen.
There are however, some times that are constantly guarded (or simply because your sneak
skill isn't high enough) which makes it almost impossible to steal the item without
detection. An extremely easy work-around method is to utilize the "grab" ability (default
key "Z"), grab the item and move to a darker corner of the room, until the "detected"
description turns to "hidden". Thus, you can steal any item to your hearts desire.

Exploding Pants:
Exploding pants (see: Pant Exploded in PipBoy) in Fallout 3 refers to a technique to blow
up an enemy by successfully planting a grenade in their inventory (via pick pocketing).
A successful grenade plant will warrant an instant well possibly increasing the
alert level of target's allies (if any).

1.Target must be human. Which to a certain extent is the only type that actually has pants
to blow up in the first place. :p Despite popular belief...mutants cannot be targeted for
this technique (although there are suspicious of it possible through a "Herbert saga" in
the GNR radio station), thus -->Mutants cannot have their pants blown off. This also
applies to animals, robots or any enemy that cannot be "pick pocketed;"
2.Player must be in sneak mode.
3.In sneak mode, status must be "Hidden." There are some rare cases where you can still
attempt to pick pocket while the enemy is in "Caution" mode. Usually works, if the enemy
doesn't have a direct line of sight to your position.
4.Enemies under "Danger" alert status cannot be pick pocketed.

In Fallout 3 it is impossible to sneak up on a human opponent without detection (unless
of course the human is not hostile). Thus, the only way to use this technique against
hostile human opponents is to conduct it in areas where there isn't a direct-line-of-sight,
such as corridors. The easiest way (besides having a 100 sneak skill) is to use a "Stealth
Boy" which renders you almost invisible as long as you remain in sneak mode.
Mind you that the a successful pant will explode in a few seconds, which means you need to
hurry as far away from the target as possible. This also means that if you successfully
plant a grenade in an open space, there is a good chance that you will also get injured
in the process. Make sure there are obstacles for you to hide behind when you see the
underwear flying.

Pimp clothing items:
The location of pimp type clothing is as follows.

Tenpenny : Tenpenny Tower
Eulogu Jones : Paradise Falls
Shadey Hat : Wasteland Survival Guide Mission (optional quest reward).
Mr. Burke : Megaton or Pre-War business wear.

Leap without dying:
Use the following trick where getting off a high location is a shortcut that will save
you time and walking a long distance. Note: The trick is more difficult the higher you
are. Equip a Bottlecap mine. Stand on the edge where you will jump. Throw the Bottlecap
mine down towards the ground. Immediately as it leaves your hand, jump off the edge on
top of the falling Bottlecap mine. The Bottlecap mine seems to fall slower than other
objects, making it somewhat easier to land on. Keep landing on the Bottlecap mine as it
falls to the ground.
Note: This requires skill and good aim. If done correctly, when you reach the ground you
will have lost minimal health. Pick up the Bottlecap mine and continue.

If you want to jump off a really high building and survive, just before you land activate
V.A.T.S. and attack something and you will survive.

Pack Mule:
If you haven't found this out yet but you can use your followers as pack mules. Just talk
to them and tell them you wanted to trade equipment. Give them all your stuff. You will be
almost empty and able to carry twice as many items.

Getting Colonel Autumns Longcoat And Laer Pistol:
I wont give away any spoilers but if you have already beat the game then you know what
I'm talking about. To get it, don't start the last mission. Go to the Jefferson Memorial.
Obviously there is a forcefield there so either go to the left or the right of the forcefield
and jump on the rocks nearest to it and jump behind it. Go up the ramp and walk past the
enclave soldiers. They will not attack you and you can actually talk to them! So continue
down and enter the memorial. Keep going through until you reach the rotunda. When you enter
the room Colonel Autumn will be standing there but do not talk to him! You can just kill
him and take everything he has because he will eventually respawn. Then look down at his
body and take his laser pistol. Instead of a single shot his pistol is repeating fire so
go out there and destroy!

Steady Aim:
When you get a high enough Small Guns skill, your sniper rifles and .44 magnums should be
steady aimed when you're in the scope. I don't exactly know what number Small Guns has to
be, but I am 99 points so it's probably in the 90s.

Alien Blaster Ammunition:
Okay, if you're a person with bad Karma, I recommend you do this. Go to Fort Independence
and go down either the F.I. Lower Levels entrance, if you have a pick skill of 100, or if
not, I don't know what's required for the main entrance. Go to the lower levels, and kill
all the outcasts. Enter the room where an outcast was observing a computer, then go up to
the door on your left, (you need a lockpick skill of 75) and get all the ammo in the
containers. The second table with ammo boxes should have Alien Blaster ammo, and you
should receive 18-24 bullets total.

Dinosaur eggs:
Fast travel to Warrington Station, just south of Tennpenny Tower, and head south by
southwest right beside Lucky's and get on the hill and look south by southwest (you have
to have a scoped weapon, sniper, scoped .44, ect.) and there will be a crater just on the
other side of the end-of-the-map barrier and inside it is what appears to be dinosaur eggs.

Two Followers:
I'm running an evil character. I had Clover (the Slave girl) from Euligy and I went to get
Charons (the ghoul) from the guy that has his contract (starts with a or something) and
after getting his contract, I had both Clover and Charon following me around. I don't know
if it'll work with other followers, but i don't see any reason why not, just get Charon
last, you can't recruit more if you've got him with you.

Infinite XP:
You can gain infinite XP if your speech skill is high enough.(around 30). Go to"Big Town"
located north of Vault 101. Speak with a girl named Bittercup. She should tell you about
her dating exploits. After speaking with her, go to the house marked "Common House" and
speak to a man named Pappy. There should be a speech skill dialogue option that says "You
came here with Bittercup, right?" You will get XP every time you click it. Continue to do
this and you can rack up XP in mere seconds.

The Enclave is the Shadow Government:
In Fallout 3 it is never said but in previous fallout games it is revealed that the Enclave
is the U.S. shadow government. The Shadow Government is a factual organization that is and
exact but secret and inactive replica as the normal government having a President, Supreme
Court, Senate and so on. This government is in place so that should anything happen to the
government (Such as a nuclear war). There would still be a government to replace them.

Hidden Hacking Help:
When you're hacking, the excess symbols between viable passwords selected and used to your
advantage. You'll need to find clusters of symbols bracketed by parentheses, such as
(%$*!^*&&), which can be highlighted as a whole. Submitting this should result in a removal
of a bad password or fully replenish your attempts.
Remember: You can always back out and restart to avoid lockout.

Prototype Medic Power Armor:
The Prototype Medic Power Armor is in Old Olney in the far northeast corner of the world
map. Since you'll encounter many Death Claws, you may want to set the difficulty to "Very
Easy" before exploring this area. On the southern-most street Old Orney is a manhole. Use
it to access the sewers. As you make your way through the sewers, you'll come across a
ladder on your left. Keep moving past it and a downed Brotherhood of Steel Initiate will
be on the ground. You can take the armor from the corpse. Here's the kicker: it talks!
Oh, and it auto-administers Med-X when your limbs are damaged.

When you first arrive at the front gate there will be a child that will take you to Dave,
after you finish talking to Dave, kill him and take his key and use it to open the safe
right next to him. In the safe there will be a rifle that is called the 0l'painless. the
rifle does 21 damage but it's way better than the sniper and a lot easier to repair and
find ammo for it.

Infinite Speech Opportunity:
In Little Lamplight there is a girl named Knock Knock talk with her and ask her about
morale, continue talking with her without insulting and eventually you will come across a
speech challenge. You don't need a high speech level to get [100%] on it, after completing
it you can continuously ask the same thing and get the EXP. This problem works as of patch
1.10 and is a great way to get the Silver Tounged Devil trophy.

The Alien Blaster:
Head due north from the MDPL-13 Power Station and you'll soon find a small mountain.
On the east side of this mountain you'll pick up a Recon Craft Theta radio signal. This
will occur when you are just a bit north of an imaginary horizontal line through Greener
Pastures Disposal Site to the far east. Search the east side of the slope for a destroyed
house and you'll soon come across the source of the signal just west of that: a downed
flying saucer. Its pilot can be found below the open cockpit (beware the radiation!). Near
the pilot is the Alien Blaster and a bunch of ammo rods. This powerful weapon gets critical
hits frequently and is the bane of Behemoths. You'll find ammo for it randomly throughout
the wasteland if you're lucky, so use the ammo you'v got sparingly!

Secret Stash In Fake Rock:
If you are facing Megaton's entrance, go to the right, and try to keep between the sheets
of metal covering Megaton and the rocks. It's in a cluster of three rocks together, but
keep pressing A on all of them to make sure you don't pass it. My suggestion is to only
do this if you didn't blow up Megaton. Otherwise, bring some Radaway to deal with the

Incredible Hulk reference:
While searching for you, some robots can be heard saying "Don't make me angry, you wouldn't
like me when I'm angry." It's a line David Banner says repeatedly in The Incredible Hulk TV
series from the 80's.

Skip storyline:
In main storyline, when you first enter the Wasteland level up until at least level 2.
Instead of going to Megaton or the GNR radio station, go to Rivet City, and talk to Doctor
Li. If this is done when you get to the GNR radio station part of the storyline, you will
be able to skip that entire section. Note: Rivet City is located near the end of the map
in the southwest region.

There are 8 followers in Fallout 3. You must have a certain Karma level for most of them.
Below is a list of the followers and how / where to get them:

Butch - In Rivet City, after completing Trouble on the Homefront [Neutral Karma]
Sergeant Rl-3 - A robot who can be bought of a wasteland-wandering salesman named Tinker
[Neutral Karma]
Fawkes - Must be saved in Vault 87 [Good Karma]
Star Paladin Cross - Found in the Citadel [Good Karma]
Jericho - Found in Megaton [Evil Karma]
Clover - A slave bought in Paradise Falls [Evil Karma]
Charon - A ghoul whose contract must be purchased Ahzrukhal in The Underworld
[Karma does not matter]
Dogmeat - A dog found in the Scrap Yard [Karma does not matter]

Unique Weapons:
-=The Vengeance=-
In the Deathclaw Sanctuary (northwest corner of the world map), follow the caves down and
be prepared for many a Deathclaw encounter. In the southeastern corner of the caves is a
pool of blood under a column of rock. In this pool there is a heap of gore with the V
engeance, an overpowered Laser Gatling Gun.

-=Waser Wifle=-
After getting access to Little Lamplight, you’ll find a child named “Biwwy” who will sell
you the Waser Wifle, an augmented Laser Rifle, for 500 caps. If you have the Child at Heart
Perk, you can get it for free (choose “You said you didn’t need it, why not just give it to
me for free?”).

-=Abe Lincoln’s Repeater Rifle=-
Enter the Museum of Natural History and go to the lower levels. In the Museum Offices,
there is a central room with a gun case. Lincoln’s Repeater Rifle is here, a strong Hunting
Rifle that uses .44 rounds.

Feeling Lucky:
You have to have saved Red, then helped Big Town from the super mutants. Go into Red's Clinic
and there will be someone laying on the bed (not sure if this is a random encounter). If you
heal him he will give you his Lucky Eight Ball and there will be a pop up saying "You are now
feeling lucky!" You're luck is now increased by 1! It will be increased by one as long as
you hold it, but once you drop it your luck is reduced back to normal.

Scrubs reference:
In the Republic Of Dave, during the election tell Dave's son, Bob, that he is not meant
to lead. He will reply, "Oh yeah? Well... .er... So's your face!" This is a reference to
an episode of the television show Scrubs where whenever Dr. John Dorian (JD) gets insulted,
he only replies "So's your face."

The Kneecapper:
In Girdershade, in the southwest corner of the world map, the town letch, Ronald, has a
Sawed-Off Shotgun named the Kneecapper. You’ll have to kill him to get it, passively (via
a pissed off radscorpion) or actively (a shot to the head).

Terrible Shotgun:
In Evergreen Mills, in the southwest corner of the world map, you’ll find a heavily protected
raider hideout, including a Super Mutant Behemoth. Inside the center building is a series of
caves where the raiders have set up a brothel and a bar. One of these raiders won’t attack you,
and his name is Smiling Jack. He’s a trader, but you should trade him a bullet to the head for
his Terrible Shotgun, a better Combat Shotgun.

Smugglers End:
Once you gain access to the Brotherhood Citadel you can take, search or lockpick anything
that you want. When you are in the Solar room you can lockpick the Elder Lyons safe (if
your lockpick skill is high enough) and find 300 caps, other misc. items and Smugglers End,
a powerful laser pistol.

Extra Weapons:
This cheat only applies to the Operation Anchorage downloadable content pack. As soon as you
are able to control your own strike team, you'll be able to get specific weapon loadouts from
a terminal. If you give these to the Quartermaster, you can go get another loadout. Drop all
the new stuff and talk to the Quartermaster. He'll give you your stuff sans ammo. That's no
problem though, since you can head to the ammo dispenser for more. Pick up the weapons on the
ground when you're ready to go, or repeat for all the weapons you can handle.

Fear Factory reference:
Enter the museum, and examine the notice on the wall terminal to the far right. The text
is about a virus infecting their Archetype, and at the end it repeats parts of the song
"Archetype" by Fear Factory: "the infection has been removed, the soul of this machine
has improved".

To successfully steal an item without getting caught you must take it in crouch mode with
the "hidden" description viewable on your screen. However, there are items that are constantly
guarded or require a very high Sneak skill. To steal those items easier, you can use the
"Grab" ability. Simply grab the item and move to a darker part of the room until the "detected"
description turns to "hidden".

More inventory space:
* You can use your followers as storage. Talk to them and tell them you want to trade equipment.
Give them all your non-essential items.

* You can also place your own items onto the enemy corpses. Because the corpses remain almost
indefinitely, you can drop non-essential items onto the corpse of an enemy then return at a
later time to recollect it.

Operation Anchorage: Extra weapons:
When you are in control of your strike team you can get specific weapon loadouts from a
terminal. Give the weapons to the Quartermaster and you can get another loadout. Drop all the
new weapons and talk to the Quartermaster. He will give you your weapons, but without ammunition.
Go to the ammunition dispenser to restock, then pick up the weapons that you dropped. You can
repeat this as needed.

Easter Egg: Text-Based Adventure:
In the Publishing wing of Hubris Comics, some terminals will allow you to play a text-based
adventure (ala Zork: The Great Underground Empire) called Reign of Grelok (beta). The objective
of this game is to kill Grelok, for which there is no physical reward. Study up on your text-
based adventures before venturing out on your quest: Use the commands N S E W for directions,
and use basic terms to speak to people. Don't forget to swear!

The Elder Scrolls 4: Oblivion reference:
There is a certain location where you can find a building named Fort Faragut. This is the name
of the fort where Lucien Lachance lives for the Dark Brotherhood side story in The Elder Scrolls
4: Oblivion.

Reverse pick pocketing:
The following method is used to put something into the target's pockets, rather than removing
things. You also can be caught doing this, and it will still result in Karma loss, but it does
have some interesting uses. Any mine or grenade placed in someone's pocket will become live,
exploding after a few seconds. This is why there is a Pants Exploded statistic in your Pip-Boy
records. Also, all NPC AIs, not only those of your companions, will cause them to wear any armor
with a higher DR than their own. If you put, for example, a Power Helmet in Three Dog's inventory,
he will be wearing it on the next load and you will be able to pickpocket his unique head wrap
(Charisma +1. Luck +1). Many items can be obtained through reverse pick pocketing that could not
be obtained otherwise without needless death. This works with weapons as well, but the AI
instructions for weapon use are much more complicated, involving range, damage per round, and
damage per second as well as the usual DMG rating. Consequently, using this trick to obtain
weapons may not always work.

Where to find Dogmeat:
Dogmeat, the only animal character you can have as your friend, is in a place called Scrapyard.
If you accept Moira Brown's quest to go to a place called Minefield, then you will likely
encounter Scrapyard on the way. If not, then it is to the south of Minefield. Keep searching
the Scrapyard and you will eventually find him. But how you get him to come with you is your

Broken Steel - Achievements:
Complete the following achievements to unlock Microsoft Gamerscore points.

Death From Above (30 points) : Completed "Death From Above".
Shock Value (30 points) : Completed "Shock Value".
Who Dares Wins (30 points) : Completed "Who Dares Wins".
Devil (20 points) : Reached Level 30 with Bad Karma.
True Mortal (20 points) : Reached Level 30 with Neutral Karma.
Messiah (20 points) : Reached Level 30 with Good Karma points.

Vampire's Edge:
This is a unique Chinese officer's sword with 15 damage. It is found at Meresti Station in
Vance's sword cabinet in his bedroom. Note: If you kill Vance to get his key, it will make
the entire Family hostile towards you, as well as the citizens of Arefu if you have already
completed the "Blood Ties" quest to make both communities allies. The sword only has 50%
durability when found but can be repaired using ordinary Chinese officer's swords. Because
of its very low weight, fast attack speed, high critical chance, and good durability, the
Vampire's Edge is a very good melee weapon despite its lower base damage.

Wazer Wifle:
This is a unique augmented laser rifle with 28 damage. Gain access to Little Lamplight, and
find the child named "Biwwy". He will sell you the Wazer Wifle for 250 or 500 Caps. Note: If
you have the "Child At Heart" perk, you can get the weapon for free by selecting the "You said
you didn't need it, why not just give it to me for free?" option.

Cheaper Stimpaks:
Instead of paying 37 Caps or more for Stimpaks, go to Tenpenny Tower. Go to the bar, save
the game, hack the terminal, and activate the 50% VIP Discount and 10% Holiday Discount
to get everything on the menu for what it is worth. The inventory is:

Beer : 2 Caps
Stimpak : 25 Caps
Vodka : 20 Caps
Whiskey : 10 Caps
Wine : 10 Caps

After doing this, the value of items you sell there also increases. For example, a pack
of cigarettes with a value of 10 Caps now has a selling price of 9 Caps.

Pimp clothing items:
The location of pimp type clothing is as follows:

Eulogu Jones : Paradise Falls
Mr. Burke : Megaton or Pre-War business wear
Shadey Hat : Wasteland Survival Guide Mission (optional quest reward)
Tenpenny : Tenpenny Tower

Secret weapons cache in National Guard Armory:
There is a hidden area in the National Guard Armory that contains an experimental MIRV
gun (the most powerful weapon in the game) and the Small Arms bobblehead.

Butch's Toothpick:
This is a slightly more powerful switchblade. It can be obtained from Butch after the
"Trouble At The Home Front" quest by either killing him or getting him as a follower.

Blade Runner reference:
The .233 pistol's design is a reference to the pistol carried by Harrison Ford's character,
Rick Deckard, in the movie Blade Runner.

Leap without dying:
Use the following trick where getting off a high location is a shortcut that will save
you time and walking a long distance. Note: The trick is more difficult the higher you
are. Equip a Bottlecap mine. Stand on the edge where you will jump. Throw the Bottlecap
mine down towards the ground. Immediately as it leaves your hand, jump off the edge on
top of the falling Bottlecap mine. The Bottlecap mine seems to fall slower than other
objects, making it somewhat easier to land on. Keep landing on the Bottlecap mine as it
falls to the ground. Note: This requires skill and good aim. If done correctly, when you
reach the ground you will have lost minimal health. Pick up the Bottlecap mine and continue.

Protectron's Gaze:
Protectron's Gaze is a unique laser pistol that fires a cluster of beams at the same time.
It is usually more effective when fired outside of VATS. It has a slightly slower rate of
fire and smaller magazine than a standard laser pistol. It is repaired with standard laser
pistols. The weapon is constructed from parts of the Mechanist's Protectron assistant at
the Robot Repair Center at Canterbury Commons.